Comment Counter strike, auquel nous avons tous joué, est devenu le centre d’attention non plus des joueurs mais des parieurs avec une monnaie bien étrange : la skin.
The boom in pro video gaming is fueled by $2.3 billion in online bets
La mécanique est d’acheter des textures pour les armes du jeu et de parier avec sur les résultats des matchs pro de CS:GO. Le tout sans contrôle ou taxe pour une masse de 2,3 Milliards de dollars en 2015.
“Nothing about Counter-Strike is about the game anymore,” says Moritz Maurer, head of e-sports integrity at gambling watchdog SportIM. “It’s all about betting and winning.”
Le tout avec un niveau d’abstraction et de niche tel qu’il a évité jusqu’ici une attention légale.
When it introduced the skins, Valve said in an announcement that the online arms bazaar would let Counter-Strike players “experience all the thrills of black-market weapons trafficking without any of the hanging around in darkened warehouses getting knifed to death.” It was supposed to be a joke. But the reference to black markets was prescient.
Reasonable people can debate whether competitive video gaming is a sport, but it has at least one thing in common with football, basketball, and soccer: People like to bet on the outcome. For CS:GO, the introduction of skins led to a thriving gambling market. People buy skins for cash, then use the skins to place online bets on pro CS:GO matches. Because there’s a liquid market to convert each gun or knife back into cash, laying a bet in skins is essentially the same as betting with real money.
Source : Virtual Weapons Are Turning Teen Gamers Into Serious Gamblers – Bloomberg