Catégories
Animé

GIF-JAM 2014

viaGIF-JAM 2014 on Vimeo.

 

Catégories
Vidéo

En 2015

Je regarderai le meilleur des films de 2014…

via THE 25 BEST FILMS OF 2014: A VIDEO COUNTDOWN on Vimeo.

Catégories
Jeux vidéo

Quake demake

Retro as fuck

Quake on an oscilloscope – YouTube.

Catégories
Culture générale

ONU et la surveillance des peuples

The United Nations has drawn a line in the sand when it comes to governments spying on their own citizens. On Tuesday, the general assembly adopted a resolution that underscores the right to privacy and condemns unlawful mass surveillance in the name of security, calling it a violation of human rights.

The resolution calls illegal or arbitrary watching, listening, and collecting of online chats and cell phone usage highly intrusive, saying it can interfere with the right to freedom of expression and may contradict the tenets of a democratic society, including when done on a mass scale.

Via Motherboard RSS Feed http://ift.tt/15r5evT

Catégories
Photo

Maos na Lata

Maos na Lata est un projet éducatif créé par une photographe brésilienne pour apprendre les fondements de la photographie à des jeunes de favela. Le matériel est on ne peux plus simple : des sténopés avec des boîtes de conserves : solide, abordable, accessible

Une toute autre image des favelas. Jeune et optimiste.

Via Konbini FR http://ift.tt/1z1lnAz

Source : http://www.maonalata.com.br/

Catégories
Technologie

Sculpter le virtuel

VRClay – Sculpting in virtual reality | Oculus Rift and Razer Hydra.

Catégories
Illustration Photo

Super Flemish

Sacha Goldberger est un photographe Français qui a eu l’idée de mélanger peinture flamande, photographie et super héros. Cela donne envie de voir des séries avec des univers parallèles!.

Via Geek Art – Art, Design, Illustration & Pop Culture ! http://ift.tt/1upMKDz

Source  : http://sachabada.com/portfolio/index.php/

Catégories
Écouter

Vinyl beatbox

Via http://kottke.org

Catégories
Penser

Dieu, Darwin et la biologie.

Peut on enseigner la biologie sans parler d’évolution?

Hmmmmmmmmm non.

It’s irresponsible to teach biology without evolution, and yet many students worry about reconciling their beliefs with evolutionary science. Just as many Americans don’t grasp the fact that evolution is not merely a « theory, » but the underpinning of all biological science, a substantial minority of my students are troubled to discover that their beliefs conflict with the course material.

Until recently, I had pretty much ignored such discomfort, assuming that it was their problem, not mine. Teaching biology without evolution would be like teaching chemistry without molecules, or physics without mass and energy. But instead of students’ growing more comfortable with the tension between evolution and religion over time, the opposite seems to have happened. Thus, The Talk.

Ce qui me rappelle le biais de demander ou enseigner quel est le rôle d’une espèce ou d’un animal dans son milieu.
Il n’en a aucun.
Il a une place. Pas un rôle.
La nature n’est pas une pièce de théâtre avec des acteurs suivant les directions d’un metteur en scène.
Elle est. C’est tout.

The more we know of evolution, the more unavoidable is the conclusion that living things, including human beings, are produced by a natural, totally amoral process, with no indication of a benevolent, controlling creator.

Lo vi en kottke.org http://ift.tt/1E0Nowy

IMG_9593.JPG

Catégories
Jeux vidéo Penser

‘Gamers’ are over.

Merci à Intel de s’être chié dessus en retirant des budgets pub de gamasutra car des abrutis se sont plaint d’articles trop féministes pour un site de jeu vidéo.
Il n’existe pas de communauté du jeu vidéo. De la même façon qu’il n’existe pas de communauté des spectateurs de film et des écouteurs de musique.
Il existe juste des gens qui apprécient de jouer à des jeux et ils se trouve qu’un joueur sur deux est une femme (étonnant non?).
Et continuer de ne s’adresser qu’aux ados et post ados blanc hétéro, véhiculer l’idée que la place de la femme est à la cuisine, qu’elle ne peut pas être une joueuse ou même une développeuse est une erreur de dinosaure voué à disparaître.
Dire que l’on est juste un annonceur et que l’on ne souhaite pas prendre position, c’est déjà en prendre une, et c’est la mauvaise.

I often say I’m a video game culture writer, but lately I don’t know exactly what that means. ‘Game culture’ as we know it is kind of embarrassing — it’s not even culture. It’s buying things, spackling over memes and in-jokes repeatedly, and it’s getting mad on the internet.

It’s young men queuing with plush mushroom hats and backpacks and jutting promo poster rolls. Queuing passionately for hours, at events around the world, to see the things that marketers want them to see. To find out whether they should buy things or not. They don’t know how to dress or behave. Television cameras pan across these listless queues, and often catch the expressions of people who don’t quite know why they themselves are standing there.

‘Games culture’ is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online ‘wars’ about social justice or ‘game journalism ethics,’ straight-faced, and cause genuine human consequences. Because of video games.

Lately, I often find myself wondering what I’m even doing here. And I know I’m not alone.

All of us should be better than this. You should be deeply questioning your life choices if this and this and this are the prominent public face your business presents to the rest of the world.

« When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum. »

This is what the rest of the world knows about your industry — this, and headlines about billion-dollar war simulators or those junkies with the touchscreen candies. That’s it. You should absolutely be better than this.

You don’t want to ‘be divisive?’ Who’s being divided, except for people who are okay with an infantilized cultural desert of shitty behavior and people who aren’t? What is there to ‘debate’?

Right, let’s say it’s a vocal minority that’s not representative of most people. Most people, from indies to industry leaders, are mortified, furious, disheartened at the direction industry conversation has taken in the past few weeks. It’s not like there are reputable outlets publishing rational articles in favor of the trolls’ ‘side’. Don’t give press to the harassers. Don’t blame an entire industry for a few bad apples.

Yet disclaiming liability is clearly no help. Game websites with huge community hubs whose fans are often associated with blunt Twitter hate mobs sort of shrug, they say things like ‘we delete the really bad stuff, what else can we do’ and ‘those people don’t represent our community’ — but actually, those people do represent your community. That’s what your community is known for, whether you like it or not.

When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum. That’s what’s been happening to games.

That’s not super surprising, actually. While video games themselves were discovered by strange, bright outcast pioneers — they thought arcades would make pub games more fun, or that MUDs would make for amazing cross-cultural meeting spaces — the commercial arm of the form sprung up from marketing high-end tech products to ‘early adopters’. You know, young white dudes with disposable income who like to Get Stuff.

Suddenly a generation of lonely basement kids had marketers whispering in their ears that they were the most important commercial demographic of all time. Suddenly they started wearing shiny blouses and pinning bikini babes onto everything they made, started making games that sold the promise of high-octane masculinity to kids just like them.

By the turn of the millennium those were games’ only main cultural signposts: Have money. Have women. Get a gun and then a bigger gun. Be an outcast. Celebrate that. Defeat anyone who threatens you. You don’t need cultural references. You don’t need anything but gaming. Public conversation was led by a games press whose role was primarily to tell people what to buy, to score products competitively against one another, to gleefully fuel the “team sports” atmosphere around creators and companies.

It makes a strange sort of sense that video games of that time would become scapegoats for moral panic, for atrocities committed by young white teen boys in hypercapitalist America — not that the games themselves had anything to do with tragedies, but they had an anxiety in common, an amorphous cultural shape that was dark and loud on the outside, hollow on the inside.

« Traditional ‘gaming’ is sloughing off, culturally and economically, like the carapace of a bug. »

Yet in 2014, the industry has changed. We still think angry young men are the primary demographic for commercial video games — yet average software revenues from the commercial space have contracted massively year on year, with only a few sterling brands enjoying predictable success.

It’s clear that most of the people who drove those revenues in the past have grown up — either out of games, or into more fertile spaces, where small and diverse titles can flourish, where communities can quickly spring up around creativity, self-expression and mutual support, rather than consumerism. There are new audiences and new creators alike there. Traditional “gaming” is sloughing off, culturally and economically, like the carapace of a bug.

This is hard for people who’ve drank the kool aid about how their identity depends on the aging cultural signposts of a rapidly-evolving, increasingly broad and complex medium. It’s hard for them to hear they don’t own anything, anymore, that they aren’t the world’s most special-est consumer demographic, that they have to share.

We also have to scrutinize, closely, the baffling, stubborn silence of many content creators amid these scandals, or the fact lots of stubborn, myopic internet comments happen on business and industry sites. This is hard for old-school developers who are being made redundant, both culturally and literally, in their unwillingness to address new audiences or reference points outside of blockbuster movies and comic books as their traditional domain falls into the sea around them. Of course it’s hard. It’s probably intense, painful stuff for some young kids, some older men.

But it’s unstoppable. A new generation of fans and creators is finally aiming to instate a healthy cultural vocabulary, a language of community that was missing in the days of “gamer pride” and special interest groups led by a product-guide approach to conversation with a single presumed demographic.

This means that over just the last few years, writing on games focuses on personal experiences and independent creators, not approval-hungry obeisance to the demands of powerful corporations. It’s not about ‘being a reviewer’ anymore. It’s not about telling people what to buy, it’s about providing spaces for people to discuss what (and whom) they support.

« ‘Gamer’ isn’t just a dated demographic label that most people increasingly prefer not to use. Gamers are over. That’s why they’re so mad. »

These straw man ‘game journalism ethics’ conversations people have been having are largely the domain of a prior age, when all we did was negotiate ad deals and review scores and scraped to be called ‘reporters’, because we had the same powerlessness complex as our audience had. Now part of a writer’s job in a creative, human medium is to help curate a creative community and an inclusive culture — and a lack of commitment to that just looks out-of-step, like a partial compromise with the howling trolls who’ve latched onto ‘ethics’ as the latest flag in their onslaught against evolution and inclusion.

Developers and writers alike want games about more things, and games by more people. We want — and we are getting, and will keep getting — tragicomedy, vignette, musicals, dream worlds, family tales, ethnographies, abstract art. We will get this, because we’re creating culture now. We are refusing to let anyone feel prohibited from participating.

“Gamer” isn’t just a dated demographic label that most people increasingly prefer not to use. Gamers are over. That’s why they’re so mad.

Lo vi en Gamasutra – ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. http://ift.tt/XVTm1h

Catégories
Durable

Miguel Cañete ne doit pas devenir Commissaire européen !

Et enfin, est-il possible qu’une personne étroitement liée au secteur pétrolier et sensé mener à bien la lutte au nom de l’Union Européenne contre le changement climatique puisse offrir « toutes les garanties d’indépendance » alors que la charte de « bonne conduite » des commissaires vise explicitement les « intérêts familiaux » dans les conflits d’intérêts ?

via Conflits d’intérêt : Miguel Cañete ne doit pas devenir Commissaire européen !.

Catégories
Technologie

Hello Ello

Ello arrive au moment ou facebook lance Atlas, sa plateforme de publicité qui nous suit même hors ligne et est spécialisée dans la transformation en achat offline.
Mais son atout de ne pas nous suivre à des fins marketing suffira t-il a nous détourner de notre investissement dans facebook?

It’s unclear what will ultimately happen to Facebook, Ello, or the unscrupulous world of the online data trade writ large, in terms of the fine details. Nothing lasts forever, but in terms of what we’ve seen in the social networking world so far, it sure seems like Facebook’s reign has.

Via motherboard