Catégories
Vidéo

Prendre de la hauteur.

Le monde est plus beau de là-haut.
earth-timelapse-from-iss-footage 

Using publicly available photographs taken by astronauts onboard the International Space Station, Bruce W. Berry edited this incredible timelapse sequence. All footage was color graded, denoised, deflickered, slowed down and stabilized and then complied and converted to 1080 HD at 24 frames/sec by Berry. Music: “Manhatta” composed & performed by The Cinematic Orchestra

Images…
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Catégories
Illustration

En images : des vieilles tapisseries transformées en jeux vidéo

Dans la famille “art versus pop culture”, après les citations hip-hop sur les peintures et les estampes japonaises version Game of Thrones, voici les tapisseries de Mamie remixées façon jeux vidéo. C’est Gauvain, un artiste français dont le blog a été repéré par Fluctuat, qui s’amuse à mélanger des broderies vieillottes avec des images de […]

The post En images : des vieilles tapisseries transformées en jeux vidéo appeared first on Konbini.

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20140727-231141-83501526.jpg

Catégories
Penser Technologie

Le devin

Comme Astérix dans le tome de ses aventures du même nom, l’avait en son temps compris, il suffit de tout prédire pour que cela se réalise.
La version moderne est un peu plus complexe mais très simple.

Un complot horrible entache la dernière coupe du monde de foot : un « hacktiviste » avait publié 6 mois auparavant les vainqueurs des matchs de la coupe du monde sur twitter. Complot, match truqué.

Non il a juste publié toutes les variantes puis supprimé ses tweets inexacts au fur et à mesure du déroulement de la coupe.

A la fin le résultat est bluffant : des résultats justes parfaitement anti datés.
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Catégories
Technologie

Le catalogue vraiment virtuel.

>20140727-230936-83376488.jpg
75 % du catalogue IKEA est en images de synthèse

Avez-vous déjà feuilleté un catalogue IKEA en vous demandant comment faisait le géant suédois pour avoir autant de décors différents dans lesquels mettre en valeur ses produits ? S’il a pendant longtemps reconstitué des intérieurs de maisons et d’appartements dans ses studios photos, le fabricant de meubles en kit a entamé une véritable révolution interne à partir du milieu des années 2000, en jetant son dévolu sur les reconstitutions photo-réalistes en images de synthèse.


Catégories
Durable Technologie

Mobility on demand

Pourquoi posséder quand on peut tout partager.
C’est cette maxime que met en place la ville de Helsinski pour ses transports : habitez la ville, payez au forfait ou à la consommation et vous accédez librement aux vélos, bus, tram, parking, et voiture de la ville. Le tout coordonné par votre téléphone.

Ten years from now, transportation in Helsinki may operate very differently from the current system.

The service will be run by transportation operators, through which the regular citizen can buy all they want with a click. This does not only entail public transportation within the city, but also carpool, taxi, a train ticket to Tampere or parking fees in the city centre.

Few want to own their own car in future, when everything can be shared. If one wishes to travel from Puotila to Pukinmäki, the « route planner » of 2025 will provide information on where to change the city bike for a car due to impending rain, in addition to information on the fastest connection.

The City of Helsinki believes in the model so strongly that it plans to test it at the turn of the year with a few major employers in Vallila. Employers are being persuaded to join in by building a platform that enables employees to buy transportation services with their own funds.

via kottke.org http://www.helsinkitimes.fi/finland/

Catégories
Penser

Sexisme sci fi

Voilà une forme étrange et pointue de sexisme : la notion de vaisseau mère que l’on doit détruire pour vaincre.
Presque toujours féminin, toujours méchante. Toujours détruite par Tom Cruise.

Image: Edge of Tomorrow promotional image.

Spoiler alert. Spoiler alert for the new Tom Cruise flick Edge of Tomorrow, spoiler alert for the slightly older Tom Cruise flick Oblivion, and spoiler alert—for good measure, while we’re at it—for a lot of Tom Cruise flicks, plus a healthy percentage of science fiction movies from the last fifty years. Spoiler alert for a trope so insidious, so completely folded into the habitual narratives of our blockbusters, that it has become all but invisible.  

This is the spoiler: at the end of the movie, if he is going to save the world, our hero has to find the mothership, and he has to blow it up. He has to go inside the mothership—penetrate it—through a small aperture. Once there, he won’t have much time to plant his weapon, and it’s likely he’ll barely make it out before a bomb explodes deep within the mothership, collapsing it from within, shooting our hero back into the world on the shockwave of a single, orgasmic shudder of fire and light. 

This meta-spoiler should conjure a montage of cinematic climaxes, from the offing of the Death Star to the menacing shadow of Independence Day’s mighty mothership, wide enough to block out the sun, because it is a storytelling ritual, an incantation performed ad nauseam in the dark collective multiplex of consciousness. 

Independence Day’s Mothership. Screenshot.

The expression “mothership” dates to pre-science fictional times. In the 19th-century whaling trade, a large ship would serve as the central hub from which a group of small, fast cutters, designed to chase and kill whales, would operate. This ship, the mother, was reserved for the processing and storage of whale meat. Such a ship is now called a “factory ship.”

But the variant used almost exclusively today, in science fiction and in the popular imagination, has a very different lineage. It dates back to the first generation of UFO hysteria, which was marked by a spell of sightings in 1947 referred to as the “Great Flying Saucer Wave.” The saucers of said wave were described by those who saw them in manifold ways: as discs skipping across the sky like flat stones on a pond, as platters in birdlike formation, as flying pie-plates. But it was an anonymous woman in Palmdale, California, quoted in the press describing a "mother saucer (with a) bunch of little saucers playing around it" who inadvertently defined the idiom. Mothership. 

The “Mothership” has certainly mutated over the years. The contemporary usage—the trope that should be familiar to any viewers of celluloid SF—is light-years from the Palmdale woman’s vision of a mama surrounded by playful flying saucer babies. Instead, it’s drawn some meaning from the original whaling motherships, as well as imported structural cues from colonies of bees and ants. Now the Mothership is part queen bee, part battery pack. She controls all the power, meting out orders to the drones and fueling them with whatever mysterious alien lifeblood is the look du jour: telepathic commands, the master code, the central brain. Kill the mother, kill the hive. 

On the most elemental level, a Mothership is an easy out for filmmakers, a mechanism by which the scrappy human race can vanquish insurmountable spaceborne invaders using existing technology. David and Goliath stories always hinge on the giant’s central weakness; as he can be beaned in the forehead with a rock, so can an alien fleet be downed instantly with a straight shot to the core. When a mother is killed, in life as in science fiction, it destabilizes the system—robs it of a slow-moving port, mind, home, and family. It also prevents the enemy from reproducing itself, the strategic advantage of the female. 

Killing the mothership is standard operating procedure in alien invasion films: in Independence Day, the mothership must be hacked to deactivate the shields of all the defensive fighters. In Oblivion, Tom Cruise must enter and neutralize the Tet, an alien artificial intelligence with a soothing maternal voice that goes by the name of Sally.

In Edge of Tomorrow (again, spoilers) it’s more of the same: an “Omega,” the primary source of the alien power, characterized almost immediately as a “she,” must be entered and destroyed from within. 

Why not fatherships? In a largely patriarchal world, and in a genre traditionally dominated by male authors and consumers, why is the predominant image of alien power feminized? Well, obviously, aliens have always stood for the “Other.” They are placeholders for the inscrutable, for all those things about women (and for other races, nations, gender assignations, ideologies, too) which are frightening to the readership. Women are a secret power. It makes sense, then, that the summit of Otherness, its military-industrial peak, would be that symbolic apex of womanhood: the Mother. Killing her destroys the alien’s capacity to reproduce—the one thing men alone can’t do.

Science fiction was born from a generation of pulp publishing and popular mechanics magazines marketed to young men, filled with young men’s fantasies of hapless damsels and big steely rockets. Although the great feminist science fiction authors of the mid-1970s—Joanna Russ, Octavia Butler, Ursula K. LeGuin, James Tiptree, and the critic Donna Haraway, whose “Cyborg Manifesto” is a foundational document for yours truly—did much to rearrange this boy’s club, creating matriarchal laboratories in the cosmos, it remains largely subversive to worldbuild outside of the patriarchy.

Which is why we usually take the mothership for granted. What is alien is Other, and what is Other is certainly not male—these are transparent truths, as elemental to science fiction cinema as three-act structure, symptoms of the assumptions we make about ourselves. Again and again, Tom Cruise blows up a womb and saves the world. 

Some science fiction films employ a computational variant on the mothership idea. Instead of a massive craft, a cosmic aircraft carrier hanging in the void, the mothership is a central intelligence system: like the Tet, Elysium’s core computer, the Terminator franchise’s indomitable Skynet, or the “Brain Bug” from Starship Troopers, the most vaginal alien life-form in the entire universe. If it has a voice, like Siri or Cortana, it’s female. “I’m in!” pronounces the hacker who bests her.

In this context, the mothership is the central node of a network. The effect of downing her is like knocking the cloud offline: all the agents, every connected device or entity, is simultaneously robbed of its brain. A million dead drones fall from the sky, clunk-clunk. Which is to say, if we have a mothership among us today, it’s the Internet. 

Unlike the motherships and maternal networks of science fiction, being imploded at every turn by myriad Tom Cruises—those atavistic male heroes—we wouldn’t immediately die if it took a hit, but we’d certainly be weakened, sent wheeling out into the void with nothing left to conquer. Something to consider as we wade through the briar of net neutrality, as the powers that be try their hardest to infiltrate the mothership and plant bombs within her. No spoilers. 

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Catégories
Écouter

Qu’importe le flacon

Pourvu qu’on ai l’ivresse (sonore)
Voilà une façon originale de presser des pirates.

The history of pirated music extends far deeper than people just not wanting to pay money for something. The Soviet Union, circa the 1940s and ’50s, was a place with zero tolerance for "ideologically foreign" music, according to a 2011 piece in Der Spiegel (via FACT). American jazz, blues, and rock and roll were musics that could get their listener thrown out of school or, worse, sent to prison or a labor camp.

Nonetheless, demand persisted, particularly among Soviet hipsters known as stilyagi. The actual machine for putting music onto records, the "recording apparatus," was easy enough to build, but the record material itself, celluloid, was another matter. "An unexpected path that led to where no one would have guessed the solution: in the archives of the Leningrad hospitals," Der Spiegel recounts (translation by Google). "There outsourced thousands of old x-rays, for which nobody use. Images of broken hands and feet, ribs, skull caves and hip bones." Radiographic film isn’t quite the same as celluloid or its successors, and was prone to irregularities and bending/warping, the result being "wild antics" in playback.

"Rock on the bones" or "skeleton of my grandmother" became keywords for the pirated material, which might be purchased from a dealer in some dark corner of a Moscow subway station. The underground trend went on for some 15 years, only to be subsumed by the introduction of cassette tapes, a device that, relatively speaking, would seem to be invented with pirates in mind.

Image: Wiki

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Catégories
Durable

Message in a (plastic) bottle.

Il y a des tonnes de plastiques dans les océans mais… pas assez!
Ou en tout cas pas assez selon notre production. Oú disparaît donc ce plastique? En micro billes absorbées par le plancton

Image: Kevin Krejci/Flickr

There’s some 40,000 tons of plastic floating on the surfaces of the world’s oceans, which is leaving researchers wondering: Where the hell is the rest?

That number is nothing to scoff at, of course, but it’s many orders of magnitude lower than the estimated amount of plastic that has been going into the oceans since at least the mid-1970s. Plastic in the ocean isn’t simply disappearing, but it has to be going somewhere. And that’s the scary thing.

In a paper published today in Proceedings of the National Academy of Sciences, Andres Cozar of Spain’s University of Cadiz and an international team of colleagues report that the "quantity of plastic floating in the ocean and its final destination are still unknown."

"A conservative first-order estimate of the floating plastic released into the open ocean from the 1970s (10^6 tons) is 100-fold larger than our estimate of the current load of plastic stored in the ocean," Cozar wrote. "Large loads of plastic fragments with sizes from microns to some millimeters are unaccounted for in the surface loads. The pathway and ultimate fate of the missing plastic are as yet unknown."

Cozar has a couple theories, which we’ll get to in a minute. Chief among them, however, is the idea that fish are eating microplastics (mistaking them for plankton or accidentally eating them along with plankton, which are increasingly calling plastic home) and pooping them out. The feces is then dense enough to sink to the bottom of the ocean, and that’s where all the plastic is.

Gross, yeah, and probably not good news if we want to have any shot of cleaning this stuff up.

The results of Cozar’s survey. Image: PNAS

Just because we don’t know where a lot of this stuff goes doesn’t mean that there isn’t an incredible amount of micro plastics floating on Earth’s oceans. Plastic generally doesn’t sink under normal circumstances, and 88 percent of the more than 3,000 samples from around the world that his team took had micro plastics in it.

As you might expect, roughly 35 percent of the total amount of micro plastics are located in the North Pacific Ocean, home of the gyre that many have begun referring to as a floating island of plastic. There are also substantial gyres in the North and South Atlantic Ocean, and the Southern Indian Ocean. 

Back in the 1970s, the National Academy of Sciences estimated that roughly 45,000 tons of plastic made its way into the oceans each year, and that was before the annual production of plastic increased fivefold—in 2010, the world made 265 million tons of plastic, for instance.

That brings us to the crux of the study, and the question that’s probably on your mind—where is it? Cozar has four theories, none of them particularly good news for ocean health. 

Shore deposition: Basically, plastics somehow make it out of gyres in the middle of the ocean and make it back onto shore somewhere. This is very unlikely to happen, for pretty obvious reasons, namely that it generally defies the laws of physics. Gyres are essentially very large, circular tides. Absent many large storms, the plastic trapped in the middle of them isn’t making its way back to shore. Cozar wrote, "A selective washing ashore of the millimeter-sized fragments trapped in central areas of the open ocean is unlikely."  

Nanofragmentation: This is the idea that micro plastics have become "nano plastics" that are very, very difficult to detect. Plastic naturally breaks into tinier pieces, and the sun has something to do with that, but Cozar says there’s no reason to suggest that "solar-induced fragmentation" has increased since the 1980s, when several studies were done on the phenomenon.

For the plastics to be broken down further, there’s likely some sort of bacteria or plankton that has evolved to do it, or that does so naturally. There is some research to back that up. "Recent scanning electron micrographs of the surface of micro plastic particles showed indications that oceanic bacterial populations may be contributing to their degradation, potentially intervening in the fragmentation dynamics," Cozar wrote. 

Biofouling: We’ve seen animals make homes out of plastic, we’ve seen reefs that incorporate plastic—that’s biofouling. Cozar suggests that plankton and other small organisms may be accumulating on the plastic, making the plastics able to sink, probably very slowly because seawater density gets higher with depth.

This is another potentially sound possibility, were it not for the fact that, in field tests, plastic makes a very poor home for much of anything. "Field experiments have shown that biofouled plastic debris undergoes a rapid defouling when submerged, causing the plastic to return to the surface," reads the report.

Ingestion: This is the most likely scenario, Cozart suggests. It’s not a pretty one. Microplastics can end up being roughly the same size as zooplankton, an incredibly important part of the oceanic food chain. Previous studies have found that fish that eat plankton often have plastic in their stomachs, so it’s not a farfetched idea. The idea here is that fish eat the plastic, poop it out, and it sinks to the bottom of the ocean.

"Gut content of [plankton-eating] fish is evacuated as long viscous feces that assume spheroid shapes while sinking at high velocities," he wrote. "Hence, micro plastic fragments could also reach the bottom via defecation, a proposition that requires further quantitative testing."

The overall answer, of course, is probably some combination of the four of these scenarios. We’re going to have to figure it out if we want an outside shot of ever cleaning up the oceans. Maybe we can use what we find to fuel 3D printers.

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Euh…

Caféine en salière.

Pour améliorer son repas déjà accompagné de redbull : de la caféine à saupoudrer comme du sel, histoire de rester « actif ».
Même une salade devient énergétique!

Ever eaten a salad and thought "wow, this lettuce is nice, but I sure wish it gave me a buzz, too?" Well, wonder no longer: CaffeinAll is here to turn anything and everything into an Energy Food™.

Powdered caffeine has been around for a minute, but CafeinAll, a new product from the folks over at Caffex (who brought us caffeinated marshmallows), promises to be something different. The particularly brazen idea, essentially, is to turn all foods into Red Bull replacements. 

Let Caffex explain. No, really. Let them explain from the beginning, like the, very beginning. The product’s explanatory video literally starts with the line "this is Earth," which you’ll learn is a planet where a type of living thing known as humans live and have created something known as the internet. You might have heard of it. And now, humans not unlike those who created the internet and skyscrapers have also created "the world’s only odorless, non bitter, take-with-you-anywhere, use with anything caffeine powder."

"Now any of your foods or drinks can become high powered energy foods," as opposed to being that stamina-sapping waste of time you’ve grown used to.

Here, I’ve done some math:

  • Strawberry + CaffeinAll = Energy Strawberry
  • Marshmallow + CaffeinAll = Energy Marshmallow 
  • Steak + CaffeinAll = Energy Steak
  • Peanut + CaffeinAll = Energy Peanut
  • Cocaine + CaffeinAll = Moderation
  • Palcohol + CaffeinAll = Big No-No ("NEVER Mix Caffeine and Alcohol!" Caffex explains)

"You know what the cool thing about energy drinks is? You get energy! You know what sucks? You spend a small fortune on these beverages and are usually left with a cracked out sugar hangover and upset stomach," a publicity firm for Caffex said to me in an email. "Want energy popping pancakes in the morning? Energy infused granola bars? Want to see your lunch salad take off like a rocket? How about a protein shake guaranteed to motivate your ass at the gym? All of this is possible with CaffeinAll."

You get the idea. 

CaffeinAll isn’t even a new thing—it has been around since last year, but the goal of selling this in a salt shaker is a new idea. The company has launched an IndieGoGo campaign to help them with the new packaging. And, to be fair, Caffex isn’t the only company trying to find new ways to get you to take caffeine. Remember that caffeinated toothbrush patent? And there’s any number of others ways to get your fix.

In any case, literally advocating that people turn anything they want into that thing + caffeine seems somehow, I don’t know, crazy? 

And, really, why mess with putting it on food at all? It’s an odorless white powder, and caffeine goes "directly to your bloodstream" as one of its creators, "Steve," explains in the video. What happens if you snort it?

"It would wake your ass up immediately," the company’s spokesperson told me.

When eating it, "one shake does the trick for a lot of people. But, if you’re a deadline driven writing rockstar who is used to consuming large amounts of caffeine than it might take two or three shakes. Start with one," he told me. "I would wait on the snorting."

 Anyways, have at it, folks. Be careful out there.

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Mash-up Photo

generatorrr: Reversed Music Icons Fandom

generatorrr:

Reversed Music Icons Fandom Project by Butcher Billy

The story of band t-shirts started in the 60’s and 70’s when hard rock had its heyday. Die-hard fans, who religiously supported their favourite acts, showed it to the world by wearing the fittingly ugly merchandise.

That continued in the next decades spreading to all genres of pop music that could generate a fandom, and eventually even rockstars started using t-shirts featuring their own music heroes, proudly reverencing to the world the past influences to their creative process.

This is a series that reverses the natural course of pop culture hierarchy – the influencer will sport the shirt of the influenced – completely messing with space time continuum and raising the question:

Bands and musicians that became hugely influential in music history – would they, when alive or in an early stage of their careers, support the new acts that came decades after inspired by their own legacy?

On Behance

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Catégories
Jeux vidéo

Acheter sans jouer

J’ai une explication : la paternité

I am not ashamed to admit that I have taken advantage of Steam sales and Humble Bundles to amass a library of roughly 150 games for a fraction of the retail price. I am, however, ashamed to admit that I’ve only actually played about one-third of them…>

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Catégories
Jeux vidéo

Marre du Monopoly?

Voici les 10 meilleurs jeux anti capitalistes.
Second degré et poil à gratter inside.

Image: Molleindustria

Become a revolutionary in the comfort of your own home simply by playing video games. That’s the call to arms from independent Italian video game developer La Molleindustria (‘the soft industry’). Since 2003, Molleindustria has been creating web-based games that critique and satirize the worst tendencies of capitalism. Some of their most interesting offerings include Trademarkville, a game that frustrates the user by asking them to endlessly rename simple objects as more words become trademarked and banned, Phone Story, which puts players in the shoes of exploited Foxconn factory workers, and Unmanned, which invites the player to simulate the everyday life of a US drone pilot.

The games that Molleindustria creates all seem just a little perverse. Some of them are designed to be impossible to win, and force the player to make questionable ethical choices. The McDonald’s Video Game, for instance, allows players to visit every site of McDonald’s production and supply chains, from the slaughterhouses to the front lines of McDonald’s stores, administering the system all the way. Then there are their more bizarre offerings like Queer Power, which allows players to fuck instead of fight as their anatomies and gender identities continually morph, all within a classic Street Fighter setup.

Despite developing video games, however, Molleindustria is not a video game company. Instead, as their 2003 Molleindustria Manifesto states, “Molleindustria is theory and practice of soft conflict—sneaky, viral, guerrillero, subliminal conflict, through and within video games.” To Molleindustria, video games are a tactical tool in the struggle against capital. Their explicit goal with infusing video games with serious and often dark themes is to mount “a call for the radicalization popular culture.”

The mind is a battleground, according to the Manifesto, and one that is constantly “contended by services and commodities.” Their games provide a break from the constant barrage of promotionalism in pop culture.

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